Get a Life 2.0 is an future working life simulation for university students, where the user can experiment with different future scenarios of changing working life. User can start from the beginning of studies or just after graduation and make decisions 25 years to the future.
We created the game engine and visual style of the simulation for the Finland Futures Research Center at the University of Turku. Development of the framework and the front-end was done in iterative fashion in co-operation with the research group from the university.
You can access the project and the simulation here.